Purpose: To investigate the effects of feedback, in the form of a virtual avatar paced at 100 and 102% of baseline performance, on neuromuscular fatigue following a 4 km cycling time trial (TT). We hypothesised that improved cycling performance would occur due to participants exceeding a previously established critical threshold, and experiencing greater neuromuscular fatigue. Methods: Following familiarisation, ten well-trained cyclists performed a baseline 4 km TT without feedback (BASE), followed by two, 4 km TT where they raced against an avatar (set at 100% [accurate - ACC] and 102% [deception - DEC] of baseline power output), in a randomised and counterbalanced order. Before and after each TT, neuromuscular fatigue was assessed using maximal isometric voluntary contractions (MVC) of the quadriceps, and supramaximal electrical stimulation of the femoral nerve, during and 2 s after MVCs to assess voluntary activation and potentiated twitch force. Blood lactate was taken pre- and post-trials and rating of perceived exertion (RPE) was taken throughout each TT. Results: TT performance improved following deception of feedback compared to baseline performance (-5.8 s, P = 0.019). Blood lactate increased following DEC compared to BASE (+1.37 mmol[middle dot]L-1, P = 0.019). Despite this, there was no difference in any measures of exercise-induced neuromuscular fatigue (P > 0.05). Similarly, RPE was not different between trials. Conclusion: Well-trained male cyclists can improve cycling TT performance when competing against an avatar increased to 102% of a previously established best effort. However, this improvement is not associated with a measurable augmentation of neuromuscular fatigue. (C) 2017 American College of Sports Medicine
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